Artwork stating 'Education Destroys Barriers', 'We Demand Treatment', and 'I Need A Chance'

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  • In Pursuit of Big Data, Mexico City Mapathon Gamifies Crowdsourcing

    By “gamifying” the process, urban planners can crowdsource data collection. In Mexico City, members of 14 organizations—ranging from government agencies to nonprofits and consultants—launched a city-wide game, Mapatón CDMX, in an effort to collect data and map the complex transportation system. To participate, users downloaded an app and mapped transit routes for points.

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  • Can a Game Help Build Affordable Housing?

    To break through gridlock on fair housing, city planners, citizens, and government officials in wealthy Westchester County, New York, try a new tactic: Using a simulation game to try out different development scenarios. The result has been increased civic participation and efficiency.

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  • For Young Saudi Women, Video Games Offer Self-Expression

    In Saudi Arabia, female gamers were barred from gaming conventions so an all-female gaming convection was born, offering women a place of self expression and encouraging careers in science and computer programming.

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  • Virtual Assistant: a 3-D avatar, the best classmate for deaf students

    In Honduras, tens of thousands of people have hearing disabilities. The National Autonomous University of Honduras has developed software that converts spoken language into an avatar on the computer who signs for the hearing impaired. Teachers in classrooms can teach hearing impaired students with this new software.

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  • What if we prescribed video games, and not Ritalin, to treat ADHD?

    Game inventors have created a new game to help students who suffer from ADHD and other mental problems develop and stimulate their brains in a safer, more targeted way than normal medicines.

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